Log: Log file open, 02/24/08 15:54:43 Init: Version: 3487 Init: Epic Internal: 0 Init: Compiled: Oct 21 2007 03:16:15 Init: Command line: CTF-Coret?numplay=12?timelimit=5?automatedperftesting=1 -seconds=60 -ResX=1024 -ResY=768 -unattended -novsync -fixedseed -CaptureFPSChartInfo=1 -nomoviestartup Init: Base directory: E:\winapps\ut3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2008.02.24-15.54.43.log Init: Computer: bratchc2ddsktop Init: User: bratch Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =1.193182 MHz Init: Memory total: Phys=2059860K Pagef=3055880K Virt=2097023K Init: WinSock: version 1.1 (2.2), MaxSocks=128, MaxUdp=1024 Init: WinSock: I am bratchc2ddsktop (172.16.37.168:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=false Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 2011MB Init: Virtual: 2047MB Init: PageFile: 2984MB Init: CPU stats: Init: MeasuredPerformanceTime: 277.086 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 0 Init: CurrentSpeed: 0 Init: CoresPerProcessor: 2 Init: IsOnBattery: 1 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000193 Init: DriverVersion: 7.15.10.16921 Init: DeviceName: Direct3D HAL Init: DriverName: Display Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 768 Init: DedicatedVRAM: 768 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTS Init: Machine detected compatibility level: Composite: 3. CPU: 3. GPU: 5. Init: Previous detected compatibility level: Composite: 3. CPU: 3. GPU: 5. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87984 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: CTF-Coret?Name=l_bratch?team=255?numplay=12?timelimit=5?automatedperftesting=1 Log: LoadMap: CTF-Coret?Name=l_bratch?team=255?numplay=12?timelimit=5?automatedperftesting=1 Log: Virtual memory allocation size: 125.05 MByte (131125248 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTCTFGame_Content' Log: Octree Warning (AddPrimitive): StaticMeshComponent_88 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5985) Outside World. Log: Octree Warning (AddPrimitive): StaticMeshComponent_89 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5771) Outside World. Log: Octree Warning (AddPrimitive): StaticMeshComponent_90 (Owner: CTF-Coret.TheWorld:PersistentLevel.StaticMeshActor_5800) Outside World. Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. PerfWarning: InstanceGeom: 7.536978 ms - 1339 Convex, Terrain 0.000000 ms, PerTriSM 3.670860 ms, InitArticulated 0.000000 ms, BodyInst Alloc 6.217863 ms, InitBody 45.470849 ms PerfWarning: NxActor Creation: 30.906502 ms Log: Bringing World CTF-Coret.TheWorld up for play (0) at 2008.02.24-15.54.51 Log: Bringing up level for play took: 0.476644 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Log: ########### Finished loading level: 1.735189 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: >>>>>>>>>>>>>> Initial startup: 9.40s <<<<<<<<<<<<<<< ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Character data not found, generating a random character. Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: CustomChar - Load Assets: TWIF Log: Begin Async loading packages for Family 'TWIF': Log: - CH_RTeam_Female Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_RTeam_Female_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: 7.69 secs Error: Can't start an online game that hasn't been created ScriptLog: START MATCH ScriptLog: Num Matches Played: 0 ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_0 Player V01 Log: StartCustomCharMerge: 0.042744 ms initializing, 0.291657 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.66ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_0 (Tex stream: 1.2971 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_1 Cassidy VBlue Log: StartCustomCharMerge: 0.057828 ms initializing, 0.395581 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.63ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_1 (Tex stream: 0.3751 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_6 Kira VRed Log: StartCustomCharMerge: 0.057828 ms initializing, 0.440840 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.61ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_6 (Tex stream: 0.1498 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_8 Metridia VRed Log: StartCustomCharMerge: 0.051122 ms initializing, 0.427429 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.67ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_8 (Tex stream: 0.1486 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_10 Kai VRed Log: StartCustomCharMerge: 0.051960 ms initializing, 0.414021 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.59ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_10 (Tex stream: 0.0000 Secs) ScriptLog: CustomChar - Load Assets: IRNM Log: Begin Async loading packages for Family 'IRNM': Log: - CH_IronGuard_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_IronGuard_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (IRNM) Took: -0.02 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_2 Blain VRed Log: StartCustomCharMerge: 0.052799 ms initializing, 0.337753 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 1.98ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_2 (Tex stream: 0.4651 Secs) ScriptLog: CustomChar - Load Assets: TWIM Log: Begin Async loading packages for Family 'TWIM': Log: - CH_RTeam_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_RTeam_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.73 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_3 Hunter VBlue Log: StartCustomCharMerge: 0.043582 ms initializing, 0.301715 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 12.25ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_3 (Tex stream: 0.3516 Secs) ScriptLog: CustomChar - Load Assets: NECF Log: Begin Async loading packages for Family 'NECF': Log: - CH_Necris_Female Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Necris_Female_SF Log: CONSTRUCTIONING: LoadFamilyAsset (NECF) Took: -0.64 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_4 Alanna VRed Log: StartCustomCharMerge: 0.042744 ms initializing, 0.338588 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.31ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_4 (Tex stream: 0.3137 Secs) ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_9 Freylis VBlue Log: StartCustomCharMerge: 0.058666 ms initializing, 0.471011 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.65ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_9 (Tex stream: 0.7122 Secs) ScriptLog: CustomChar - Load Assets: LIAM Log: Begin Async loading packages for Family 'LIAM': Log: - CH_Corrupt_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Corrupt_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (LIAM) Took: 0.68 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_5 Evolution VBlue Log: StartCustomCharMerge: 0.051126 ms initializing, 0.302549 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.99ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_5 (Tex stream: 0.4286 Secs) ScriptLog: CustomChar - Load Assets: NECM Log: Begin Async loading packages for Family 'NECM': Log: - CH_Necris_Male1 Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Necris_Male1_SF Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: -0.51 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_7 Kragoth VBlue Log: StartCustomCharMerge: 0.046935 ms initializing, 0.538893 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 2.65ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_7 (Tex stream: 0.4166 Secs) ScriptLog: CustomChar - Load Assets: KRAM Log: Begin Async loading packages for Family 'KRAM': Log: - CH_Krall_Male Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Krall_Male_SF Log: CONSTRUCTIONING: LoadFamilyAsset (KRAM) Took: 0.16 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_11 Scar VBlue Log: StartCustomCharMerge: 0.043578 ms initializing, 0.314288 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 1.67ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_11 (Tex stream: 0.3295 Secs) ScriptLog: CustomChar - Load Arms: TWIF Log: Begin Async loading packages for Family 'TWIF': Log: - CH_TwinSouls_Arms Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF Log: CONSTRUCTIONING: LoadFamilyAsset (TWIF) Took: 0.61 secs ScriptLog: Finished creating custom characters in 13.6913 seconds Log: --- Begin : FPS chart dump for level 'CTF-Coret' Log: Bucket: 0 - 5 Time: 7.24 Frame: 0.87 Log: Bucket: 5 - 10 Time: 5.05 Frame: 1.54 Log: Bucket: 10 - 15 Time: 9.42 Frame: 4.90 Log: Bucket: 15 - 20 Time: 14.20 Frame: 9.87 Log: Bucket: 20 - 25 Time: 18.42 Frame: 16.58 Log: Bucket: 25 - 30 Time: 18.22 Frame: 20.13 Log: Bucket: 30 - 35 Time: 10.67 Frame: 13.69 Log: Bucket: 35 - 40 Time: 4.95 Frame: 7.38 Log: Bucket: 40 - 45 Time: 2.62 Frame: 4.50 Log: Bucket: 45 - 50 Time: 3.10 Frame: 5.91 Log: Bucket: 50 - 55 Time: 2.64 Frame: 5.57 Log: Bucket: 55 - 60 Time: 1.52 Frame: 3.49 Log: Bucket: 60 - 99 Time: 1.94 Frame: 5.57 Log: 1490 frames collected over 59.87 seconds, disregarding 0.03 seconds for a 24.90 FPS average, 27.45 percent of time spent > 30 FPS Log: Average GPU frametime: 0.00 ms Log: --- End Log: appRequestExit(0) Exit: Preparing to exit. Exit: Game engine shut down Exit: Windows client shut down Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 02/24/08 15:56:01